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Deep realms
Deep realms








Sub quests such as quelling an undead rising and battling a Rat King also derail the story as fun interludes and optional content. Nothing ever feels too heavy but ultimately the game is fun and it does just enough to keep you invested throughout its course. Along the way you make new friends and encounter some of the allies who worked with your father back in the day. Catching up with him some time later leads to a battle, throughout which it is made apparent that he has been consumed by this evil and the story changes to one of redeeming your sibling. Throughout the title it is hinted at that he is trying to save you from something and has headed out on the same quest that you have with the intention of quelling a greater evil your father once battled before it can rise to claim you. You begin the game as a farmer along with your older brother, who disappears after venturing into a local cavern, causing you to go looking for him. The title is surprisingly not as story-light as one would expect from a Facebook social RPG. Musical elements are limited and short, looping or fading out almost as soon as they have started in order to save your bandwidth.Īnimations were fluid even if the overall look was a tad generic. Menus pop and click as you browse them, with may cause some concern for people playing in the presence of others. Sound effects seemed to be original and varied from the norm a little, but ultimately are forgettable and lack that sense of weight that comes with a successful attack in other titles. Sadly the games UI is a little intrusive, with large chunks of the screen being taken up by energy counters and social features. Animation is fluid, although it is apparent when you see the game in action that some characters are made up of multiple parts that move independent from one another. Rats and spiders are replaced with a race of rat-men of varying types and specialisms to serve as early enemies and generally each encounter looks like the enemies can flatten you rather than relying on an overabundance of cuteness to sell them. Monsters show imagination and a greater understanding of genre tropes. Largely areas are split across multiple pathways and setup on a grid to facilitate the way the game works, which can lead to some blocky architecture. Locations are varied and interesting, with a cell-shaded 2D style that looks hand drawn. All armour and weaponry currently equipped to a character also shows up on their avatar, with some of the pieces being unimaginative but also occasionally showing real dramatic flair for rare items.

#Deep realms skin

Characters are rounded and proportionate but have a cartoony nature, with the player being responsible in part for their overall look by editing face, skin colour, sex and hair choices. Visually Deep Realms evokes a western animated style and a standard western fantasy setting. Then something changed and almost overnight titles like Restaurant City, Farmville and Deep Realms started to appear. Early attempts at RPGs on sites like Facebook were pretty bad and largely interactive fiction or lessons in number crunching rather than games.

deep realms

Snake and Bejeweled clones were rife and the occasional puzzle game but nothing that a gamer could really sink his or her teeth into.

deep realms

It may be hard to believe it now, but for a while there games on social networks were a joke. It’s a crying shame too because for a while there this was the pinnacle of RPGs on that medium. The game has vanished and even the official Facebook page has been taken down.

deep realms deep realms

Deep Realms was a Facebook exclusive Social RPG that is now no longer available to play.








Deep realms